This shows the screen when you start a problem. The bottom-right timer starts when you open the problem.
This is the solving mode so you can start right away.
Generally use the left mouse button. Using the keyboard with the mouse makes operation smoother.
Change the line width of the game grid here.
Check the "Number" button to display numbers outside the game grid.
Clicking on a blank cell and dragging lets you blacken several cells. When dragging the cursor, blackened cells other than diagonal cells will not touch.
Remove the check mark in the "Grid" button and the grid lines disappear.
This changes the mark in cells that will not become black.
Your settings for these buttons will be saved to preserve your playing environment.
On some computer system the settings may not be saved.
You can enlarge and move the game board with these buttons.
Play using the mouse
Clicking with the left mouse button paints a cell black.
Click on a black cell to show the mark that this cell will not become black (here the mark is a circle).
Clicking on the "circle" returns the cell to empty.
Clicking the left mouse button changes a cell like shown here, to the left.
Clicking on a blank cell and dragging lets you blacken several cells. When dragging the cursor, blackened cells other than diagonal cells will not touch.
Look at the example to the left to see how dragging works.
When you start dragging from a cell (see below), only cells become black. When you start dragging from a cell, only cells get black.
Click on a black cell and drag (move mouse holding down the left button), this lets you put "circle" marks, but black cells do not change. Click on a "circle" and drag and you will delete both black cells and circles.
When you want to start a puzzle again click the "Clear" button. The timer does not return to zero though. To reset the timer you have to close the problem and open it again.
The members page counts the number of times you open a puzzle.
When you want to redo a step, click the "Undo" button. By clicking this button repeatedly you can return to the start.
After solving a problem, click the "Check" button. If your solution is correct the screen will say "Congratulation." If your solution is not correct it will indicate one point that is not correct, click the "Continue" button to continue to solve this puzzle.
Using the keyboard with the mouse
When clicking the left mouse button holding down the "Shift key", black cells and "circle" change in the opposite order.
When you drag holding down the Shift-key you can put continuous circles, very convenient.
How to use Try-mode
When you blacken a cell or put a "circle," thinking about the next step, use the Try-mode. Click the "Try" button and the screen changes to Try-mode.
With the Try-mode, you can solve problems just like in the regular solving-mode.
When you want to delete trial actions in the Try-mode click the "Delete" button. All you trial actions will disappear and the cell with your first trial action will turn yellow.
Click the "Fix" button in Try-mode, if you want to set (make permanent) your trial actions. The color of all your trial actions are changed to black and you return to the solving-mode.