About easy puzzles
Today's theme is easy puzzles. The guests this time are SAKAMOTO, Nobuyuki and Ryohei Nakai, both are great at making easy problems. From Nikoli we have NyanBaz and Nob. When you've read this article, it will become much more pleasant for you to solve easy problems, we are sure.
NyanBazWhen you make easy problems, do you aim at making them easy from the beginning?
NyanBazWhen you make an easy problem, don't you get an urge to add difficult solution methods?
NyanBazThen, do you resist the urge or what?
NyanBazReally? Do you? (laughs)
NobSo when you are making an easy problem you sometimes change it to hard midway through?
NobHmm. Let's think a step ahead. To an expert, you show a place that seems like an opening to be able to solve it fast. Then, it actually can't solved from there, but with beginner ways the whole puzzle is solved faster than an expert then could. That would be an interesting puzzle.
NyanBazThat'd be great.
NyanBazIt's sometimes said that an easy problem is just like exercises to keep the hands moving. How do you feel about that?
NyanBazAre you sorry that I brought up this thing about just exercising the hands?
NobI guess you may have a point there.
NobThere are people with the sense of values that a good puzzle it has to be hard. Such a person doesn't accept easy problems.
NobSuddenly one day they will understand why easy problems are great.
NobEveryone starts out liking hard puzzles.
NyanBazThat can't be helped maybe. Anyone will want to use a method they have just discovered.
NobThis is often the case in Ryohei's Shikaku problems. They are very good.
NyanBazThere are many cases where even Nobuyuki repeats one method. In Slitherlink, you are good at patterns that don't let us make small loops.
NyanBazFor easy problems, there are some that are for beginners and some that are not for beginners.
NobKnowing how easy it is to find something is difficult. A problem may become quite easy if you hit on a point accidently. So we can't put that as medium difficulty. Our evaluation gives priority to the methods that are used.
NobNobuyuki likes that kind of a challenge.
NobWhatever you say about perfection, that problem was for the Botsu Bako.
NobPersonally I don't like problems with more than 30 starting numbers. They aren't illegal, but not attractive looking.
NobNobuyuki likes putting a lot of numbers in Slitherlink.
NobThe hurdles are high, to get an attractive looking number arrangement, be careful to get a good feeling with the solution, and then the methods. Ryohei clears that wonderfully.
NyanBazLet's change tracks. We use "Yasashii" for easy in Japanese. Yasashii also means gentle and kind. What about you, are you Yasashii? Please tell us by yourself.
NobWell. When you do board games with me, you make severe attacks, laughing. (laughs)
NyanBazWell, I think that Ryohei is a Yasashii person.
NobIn a previous interview, you said that you like to be contrary and raise hackles.
NyanBazThat is completely opposite to putting more numbers in your puzzles. (laughs)
NobWhatever. I think that an email should be short. I want emails to be brief. Well, anyway, Yasashii as a personal characteristic and Yasashii with a puzzle are different things.
NobI think that a person who can make a good easy puzzle has to be very sociable. A self-satisfied person can't make an easy problem. People who can get their own thoughts neatly across are able to make good easy problems.
NyanBazIt's important that what the author wants to convey is understood by the solver. Thank you for today. Please keep making a lot of good easy problems from now on.
Discussion on May 2010 Published on Jul 3, 2013